

Mind you, I was trying to use Lwjgl in java, and ended. All of your blits should be called every game iteration in some kind of draw loop. Call this function every iteration of your game loop, cast or set it as a Vec2d, then use that position to blit or draw the mouse you want.

Setelah library kosongan terbentuk, pada Tab Classpath, klik tombol Add Jar/Folder dan cari pada folder jar hasil ekstrak tadi misal C:/LWJGL/lwjgl-2.8.2/jar, tambahkan file jinput.jar, lwjgl.jar, dan lwjglutil. Lwjgl should have something to the effect of 'getmouseposition ()'. Creates a zeroed destination image with the correct size and number of bands.
